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FA-338 | Playable

Ripewild

Cut the water down the hill, and sweep each crop at the hour it is ripe.

Open the artifact

The rule

Water only runs downhill. What a terrace keeps is what its lip does not let through.

The loop

Break ground along a row, sow it, cut a channel and notch the wall below it, then sweep each crop in the hour it peaks. The day ends, the basket is paid, and the cart comes up the valley.

Release capture
Volume artifact
Visit
12 min
Form
With volume
Catalogued
Input
Keyboard + Mouse + Touch
Players
Solo
Shelf
Later Cabinet
  • farming
  • tactile
  • management
  • 3d

Controls

Drag to work the hill. Keys 1 to 5 pick a tool, Tab changes the seed. Arrows or WASD move the hand and space works. Escape pauses, M mutes.

Access note

No fail state and nothing dies. Four day lengths including untimed. Vigour only slows the hands. Reduced motion, higher contrast, volume and mute. Keyboard operable; spatial play is not screen-reader operable.

Test scope

Typecheck, 29 unit and balance tests, and production build passed 2026-08-29. Measured in browser on a full hill at 13 draw calls and 99k triangles. Device and accessibility audits remain owner-managed.

Keeper note

Most farming games make the water a button you press on every tile. This one makes it a shape you cut into a hillside once, and then live inside for a year.

Provenance

What this drawer can prove.

Review status
Legacy or unreviewed
Release
Version 2.0.0
Transfer
620 KB
Last checked