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FA-323 | Playable

Pressure Choir

Keep seven ceramic rooms alive while the dark learns your song.

Open the artifact

The rule

Keep seven linked rooms alive while each failure changes the pressure on the others.

The loop

Choose a dive contract, descend, assign four crew, open and close bulkheads, read causal alerts, survey the target, and bring the vessel back.

Release capture Gameplay from Pressure Choir
Volume artifact
Visit
18-35 min
Form
With volume
Catalogued
Input
Keyboard + Mouse + Touch
Players
Solo
Shelf
Later Cabinet
  • management
  • systems
  • expedition
  • simulation

Controls

Use pointer or touch for rooms and actions. Space pauses, 1-4 selects crew, Q/E changes rooms, W/S changes mode, and P sends a soft ping.

Access note

Time can pause during planning. The release includes reduced motion, high contrast, sound control, auto-pause, scalable interface text, and causal text alerts.

Test scope

Automated suite, clean production build, and desktop Chromium play path checked. Broad device, assistive-technology, performance, and replay gates remain owner-managed.

Content note

Confinement, drowning risk, darkness, and vessel damage.

Keeper note

Seven rooms turn resource management into a causal instrument. A leak, a crew move, and a sonar choice can become the same song.

Provenance

What this drawer can prove.

Review status
Reviewed
Release
Version 1.0.0
Transfer
730 KB
Last checked